Tutorials at Lizard Lounge Graphics : Maya - playblast without overscan script

There has been a bit of talk on the highend3D list regarding playblasting options that aren't available with Maya. A quick bit of MEL scripting later and here is a handy script you can use to remove the overscan temporarily while you playblast. I think it is pretty robust and shouldn't let you down. It queries the current camera in the panel with focus and uses that as the render camera for the playblast.

Read the fine print before you use this.

download *.zip file